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#GENUARY

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threw this one together for #genuary day 30, Abstract Maps
put some particles in a flow field influenced by the open street maps data of a particular area (near the livecode.nyc meetup location) with an alarming number of roads and people and crosswalks

Genuary 32: Conclusion

January is over and I just want to thank the organizing persons, the promptmakers and all the contributors for loads of inspiration!

I'm still l learning a lot lot about maths, programming, composition, colors, curves and shapes and of limitations of all kinds...

I didn't get the final #Genuary challenge as far as I wanted to. But I did come up with some fun buggy outputs, that I could possibly lie and say they were what I was going for all along. Ha!

I'll be posting this last challenge tomorrow.

And so, I've completed 31 challenges.

Yeah, it was challenging to keep motivated. The last few months have had other challenges.

Of the challenges...I love some, and not so fond of others. But it was great to push myself on the #CreativeCoding front.

I have not forgotten #genuary, I’ve just been really busy working other projects.

I do plan on still working on it, as I’ve got several cool ideas still to go. But i want to take more time on each one and maybe make them into bots if i like them well enough. I didn’t like how rushed i felt trying to get each prompt done in time, i don’t feel like i was able to really do as good of a job as i could have.

But I gotta say i love all the cool new to me generative artists I’ve found through this 😄

GlitchyScrollMaps

Video: youtu.be/keF-FOMeGl8

Blog: blog.illestpreacha.com/genuary

#Genuary #Livecoding #Worldbuilding #design #Genuary29 #Genuary31

The prompt for #Genuary2025 Day 29 is “ #GridBased“, Day 31 : “ #Pixelsort
GlitchyScrollMaps uses Hydra to remix ScrollMaps: blog.illestpreacha.com/genuary

It takes inspiration from pixel sort algorithms to add glitchyness through Hydra ( Orignally Coded in #Python, #Hydravideosynth & #SonicPi)

#Poetry

Maps Scrolling
Paths Unrolling
Abstraction Evading
Infinite Scrolls Shifting
Lifting
To the next point where the shade is in