TitoRigs<p>¿Did you know that there is a hidden attribute on the skinCluster node called "bindPreMatrix"?</p><p>This kind of subtracts the deformation of the equivalent joint on the same index position connected to the Matrix attribute. Sounds a bit complicated, but the possibilities are huge!</p><p>Like creating dynamic pivots or creating an extra deformation layer with controls that follow the existing deformation.</p><p>Miquel Campos explains this here:<br><a href="https://www.youtube.com/watch?v=X2Uj0mHynFQ" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=X2Uj0mHynF</span><span class="invisible">Q</span></a></p><p><a href="https://mastodon.social/tags/Maya3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Maya3D</span></a> <a href="https://mastodon.social/tags/rigging" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rigging</span></a> <a href="https://mastodon.social/tags/rigTip" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rigTip</span></a></p>