WildRikku<p>Looking back at my master thesis, I still think the concept of driving a rigged character with live-streamed motion capture data to have a VR scene react in real time to a real human's movements was pretty cool.<br><a href="https://mastodon.gamedev.place/tags/VR" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VR</span></a> <a href="https://mastodon.gamedev.place/tags/MotionCapture" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MotionCapture</span></a> <a href="https://mastodon.gamedev.place/tags/Unity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Unity</span></a></p>