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C:\KKJ\>:idle:<p>Beginning of UI.</p><p><a href="https://fosstodon.org/tags/ASM" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ASM</span></a> <a href="https://fosstodon.org/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://fosstodon.org/tags/PixelArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PixelArt</span></a> <a href="https://fosstodon.org/tags/UI" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UI</span></a></p>
C:\KKJ\>:idle:<p>Yes!</p><p><a href="https://fosstodon.org/tags/asm" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>asm</span></a> <a href="https://fosstodon.org/tags/16bit" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>16bit</span></a> <a href="https://fosstodon.org/tags/msdos" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>msdos</span></a> <a href="https://fosstodon.org/tags/assembly_language" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>assembly_language</span></a> <a href="https://fosstodon.org/tags/PixelArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PixelArt</span></a></p>
Jeroen Massar<p>Respect to Elisha Hollander (donno2048) for a 56-byte asm DOS snake game: <a href="https://github.com/donno2048/snake/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">github.com/donno2048/snake/</span><span class="invisible"></span></a> with extensive comments in the code, packable as a QR code. <a href="https://secluded.ch/tags/demoscene" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>demoscene</span></a> <a href="https://secluded.ch/tags/snake" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>snake</span></a> <a href="https://secluded.ch/tags/asm" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>asm</span></a></p><p>up-to 69 byte story here (2023):<br><a href="https://dev.to/donno2048/the-journey-of-creating-the-smallest-snake-game-in-the-world-4ell" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">dev.to/donno2048/the-journey-o</span><span class="invisible">f-creating-the-smallest-snake-game-in-the-world-4ell</span></a><br>but since then improved by another 13 bytes, nice!</p>
Sikorski Arkadiusz<p>Apollo Guidance Computer (AGC)<br>Github Repo for NASA Apollo 11 Source Code<br>[Apollo Guidance Computer (AGC) Apollo 11 source code](<a href="https://github.com/chrislgarry/Apollo-11" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/chrislgarry/Apollo-</span><span class="invisible">11</span></a>)<br><a href="https://layer8.space/tags/sourcecode" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sourcecode</span></a> <a href="https://layer8.space/tags/asm" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>asm</span></a> <a href="https://layer8.space/tags/assembler" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>assembler</span></a> #1960 <a href="https://layer8.space/tags/space" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>space</span></a> <a href="https://layer8.space/tags/nasa" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>nasa</span></a> <a href="https://layer8.space/tags/XX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>XX</span></a> <a href="https://layer8.space/tags/code" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>code</span></a> <a href="https://layer8.space/tags/programming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>programming</span></a> <a href="https://layer8.space/tags/agc" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>agc</span></a> <a href="https://layer8.space/tags/Colossus2A" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Colossus2A</span></a> <a href="https://layer8.space/tags/spaceexploration" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>spaceexploration</span></a> <a href="https://layer8.space/tags/history" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>history</span></a></p>
C:\KKJ\>:idle:<p>Booting my game from a floppy on an IBM PC with a CRT.</p><p>Size: 3592 bytes at this moment</p><p><a href="https://fosstodon.org/tags/Assembly" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Assembly</span></a> <a href="https://fosstodon.org/tags/ASM" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ASM</span></a> <a href="https://fosstodon.org/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://fosstodon.org/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a> <a href="https://fosstodon.org/tags/RetroGameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RetroGameDev</span></a> <a href="https://fosstodon.org/tags/PixelArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PixelArt</span></a></p>
Gamliel Fishkin  🮱<p><span class="h-card" translate="no"><a href="https://chaotic.fun/@ashwin" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>ashwin</span></a></span> <span class="h-card" translate="no"><a href="https://infosec.exchange/@tychotithonus" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>tychotithonus</span></a></span> I seen occasionally some <a href="https://linuxrocks.online/tags/code" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>code</span></a> in <a href="https://linuxrocks.online/tags/Python" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Python</span></a>. <a href="https://linuxrocks.online/tags/IMHO" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IMHO</span></a>, a <a href="https://linuxrocks.online/tags/programming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>programming</span></a> language without curly brackets is ugly by design. (However, I use <a href="https://linuxrocks.online/tags/Bash" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Bash</span></a>.)</p><p>I love the beautiful <a href="https://linuxrocks.online/tags/Perl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Perl</span></a>. But <a href="https://linuxrocks.online/tags/C" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>C</span></a> is more powerful than Perl, and <a href="https://linuxrocks.online/tags/ASM" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ASM</span></a> is more powerful then C (unfortunately, I do not know <a href="https://linuxrocks.online/tags/Assembler" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Assembler</span></a> language, neither C and C++).</p><p><a href="https://linuxrocks.online/tags/cpp" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>cpp</span></a></p>
thezerobit<p>This: <a href="http://textfiles.com/programming/pcgpe10.txt" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">http://</span><span class="ellipsis">textfiles.com/programming/pcgp</span><span class="invisible">e10.txt</span></a></p><p>It is the "PC Game Programmers Encyclopedia 1.0" (ca. 1994) and it is a meta-text file containing *many* small guides. Here is a taste:</p><p>ASM0 TXT * VLA's assembly tutorial</p><p>MODEX TXT * Introduction to mode x<br>SCROLL TXT * VGA scrolling</p><p>STARS TXT * VLA's programming star fields<br>FIRE TXT * Programming fire effects</p><p>SPEAKER TXT * Programming the PC speaker (inc 8-bit sample playback)</p><p>DOOM TXT * DOOM techniques</p><p><a href="https://anticapitalist.party/tags/RetroDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RetroDev</span></a> <a href="https://anticapitalist.party/tags/x86" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>x86</span></a> <a href="https://anticapitalist.party/tags/VGA" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VGA</span></a> <a href="https://anticapitalist.party/tags/ASM" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ASM</span></a></p>
ティージェーグレェ<p>FFmpeg boasts up to a 94x performance increase using hand written assembly!</p><p>Via TomsHardware:</p><p><a href="https://www.tomshardware.com/pc-components/cpus/ffmpeg-devs-boast-of-up-to-94x-performance-boost-after-implementing-handwritten-avx-512-assembly-code" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">tomshardware.com/pc-components</span><span class="invisible">/cpus/ffmpeg-devs-boast-of-up-to-94x-performance-boost-after-implementing-handwritten-avx-512-assembly-code</span></a></p><p>"The benchmarking results show that the new handwritten AVX-512 code path performs considerably faster than other implementations, including baseline C code and lower SIMD instruction sets like AVX2 and SSE3. In some cases, the revamped AVX-512 codepath achieves a speedup of nearly 94 times over the baseline, highlighting the efficiency of hand-optimized assembly code for AVX-512.</p><p>This development is particularly valuable for users running on high-performance, AVX-512-capable hardware, enabling them to process media content far more efficiently. There is an issue, though: Intel disabled AVX-512 for its Core 12th, 13th, and 14th Generations of Core processors, leaving owners of these CPUs without them. On the other hand, AMD's Ryzen 9000-series CPUs feature a fully-enabled AVX-512 FPU so the owners of these processors can take advantage of the FFmpeg achievement."</p><p><a href="https://rap.social/tags/FFmpeg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FFmpeg</span></a> <a href="https://rap.social/tags/asm" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>asm</span></a> <a href="https://rap.social/tags/CodeGolf" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CodeGolf</span></a> <a href="https://rap.social/tags/Optimization" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Optimization</span></a></p>
Sikorski Arkadiusz / ArakuS<p>"A library that abstracts over SIMD instruction sets, including ones with differing widths. SIMDeez is designed to allow you to write a function one time and produce SSE2, SSE41, and AVX2 versions of the function."</p><p><a href="https://github.com/arduano/simdeez" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">github.com/arduano/simdeez</span><span class="invisible"></span></a></p><p><a href="https://fosstodon.org/tags/asm" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>asm</span></a> <a href="https://fosstodon.org/tags/rust" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rust</span></a> <a href="https://fosstodon.org/tags/programming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>programming</span></a> <a href="https://fosstodon.org/tags/opt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>opt</span></a> <a href="https://fosstodon.org/tags/optimize" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>optimize</span></a> <a href="https://fosstodon.org/tags/SSE2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SSE2</span></a> <a href="https://fosstodon.org/tags/SSE41" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SSE41</span></a> <a href="https://fosstodon.org/tags/AVX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AVX</span></a> <a href="https://fosstodon.org/tags/AVX2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AVX2</span></a> <a href="https://fosstodon.org/tags/dev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dev</span></a> <a href="https://fosstodon.org/tags/C0DE" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>C0DE</span></a> <a href="https://fosstodon.org/tags/opcodes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>opcodes</span></a> <a href="https://fosstodon.org/tags/amd64" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>amd64</span></a> <a href="https://fosstodon.org/tags/code" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>code</span></a> <a href="https://fosstodon.org/tags/programminLanguage" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>programminLanguage</span></a> <a href="https://fosstodon.org/tags/code" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>code</span></a></p>
Game Boy Scene<p>New real crisp and classic style <a href="https://mastodon.gamedev.place/tags/shmup" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shmup</span></a> for <a href="https://mastodon.gamedev.place/tags/GameBoy" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameBoy</span></a> by Jonas Fishbach to celebrate the GB 35th anniversary written in <a href="https://mastodon.gamedev.place/tags/asm" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>asm</span></a></p><p>Free ROM on itch:<br><a href="https://jonas-fischbach.itch.io/lunar-lancer" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">jonas-fischbach.itch.io/lunar-</span><span class="invisible">lancer</span></a></p><p>- 5 stages and bosses<br>- Password system<br>- 8 song soundtrack</p><p><a href="https://mastodon.gamedev.place/tags/gbdev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gbdev</span></a> <a href="https://mastodon.gamedev.place/tags/homebrew" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>homebrew</span></a> <a href="https://mastodon.gamedev.place/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/nintendo" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>nintendo</span></a> <a href="https://mastodon.gamedev.place/tags/retrodev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrodev</span></a></p>
Sikorski ArQ<p><a href="https://infosec.exchange/tags/Go" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Go</span></a> ( go1.23.1 ) <a href="https://infosec.exchange/tags/SHA256" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SHA256</span></a> <a href="https://github.com/minio/sha256-simd" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">github.com/minio/sha256-simd</span><span class="invisible"></span></a><br>is 36.25% _slower_ than std "crypto/sha256" ( for small data ).<br>Tested on Intel(R) Xeon(R) Platinum 8259CL <br><a href="https://infosec.exchange/tags/golang" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>golang</span></a> <a href="https://infosec.exchange/tags/simd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>simd</span></a> <a href="https://infosec.exchange/tags/sha" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sha</span></a> <a href="https://infosec.exchange/tags/sha2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sha2</span></a> <a href="https://infosec.exchange/tags/sha256" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sha256</span></a> <a href="https://infosec.exchange/tags/asm" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>asm</span></a> <a href="https://infosec.exchange/tags/x86" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>x86</span></a> <a href="https://infosec.exchange/tags/minio" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>minio</span></a> <a href="https://infosec.exchange/tags/benchmark" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>benchmark</span></a> <a href="https://infosec.exchange/tags/intel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>intel</span></a> <a href="https://infosec.exchange/tags/xeon" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>xeon</span></a> <a href="https://infosec.exchange/tags/8259cl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>8259cl</span></a> <a href="https://infosec.exchange/tags/programming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>programming</span></a> <a href="https://infosec.exchange/tags/ymmv" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ymmv</span></a></p>
Sikorski ArQ<p><a href="https://infosec.exchange/tags/Go" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Go</span></a> ( go1.23.1 ) <a href="https://infosec.exchange/tags/SHA256" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SHA256</span></a> <a href="https://github.com/minio/sha256-simd" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">github.com/minio/sha256-simd</span><span class="invisible"></span></a><br>is 6.2%-7% faster than std "crypto/sha256" ( for small data ).<br>Tested on ARM1176JZF ( 32bit ) ARM1176JZF-S<br><a href="https://infosec.exchange/tags/golang" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>golang</span></a> <a href="https://infosec.exchange/tags/simd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>simd</span></a> <a href="https://infosec.exchange/tags/sha" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sha</span></a> <a href="https://infosec.exchange/tags/asm" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>asm</span></a> <a href="https://infosec.exchange/tags/arm" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>arm</span></a> <a href="https://infosec.exchange/tags/minio" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>minio</span></a> <a href="https://infosec.exchange/tags/benchmark" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>benchmark</span></a> <a href="https://infosec.exchange/tags/arm32" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>arm32</span></a> <a href="https://infosec.exchange/tags/arm11" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>arm11</span></a> <a href="https://infosec.exchange/tags/ARM1176JZF" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ARM1176JZF</span></a> <a href="https://infosec.exchange/tags/ymmv" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ymmv</span></a></p>
jbz<p>🧑‍💻 A friendly introduction to assembly for high-level programmers</p><p><a href="https://shikaan.github.io/assembly/x86/guide/2024/09/08/x86-64-introduction-hello.html" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">shikaan.github.io/assembly/x86</span><span class="invisible">/guide/2024/09/08/x86-64-introduction-hello.html</span></a></p><p><a href="https://indieweb.social/tags/assembly" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>assembly</span></a> <a href="https://indieweb.social/tags/asm" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>asm</span></a> <a href="https://indieweb.social/tags/tutorial" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tutorial</span></a></p>
Kroc Camen<p><a href="https://oldbytes.space/tags/v80" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>v80</span></a> v0.1.3 released! <a href="https://github.com/Kroc/v80/releases/tag/v0.1.3" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/Kroc/v80/releases/t</span><span class="invisible">ag/v0.1.3</span></a></p><p>- Binary (`%`), *decimal*, and character (`'`) literals<br>- Local labels (`_`)<br>- Fill keyword (`.f`)</p><p>v80 should now feel a lot closer to most other <a href="https://oldbytes.space/tags/z80" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>z80</span></a> assemblers. Syntax highlighting is available in <a href="https://oldbytes.space/tags/vscode" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vscode</span></a></p><p><a href="https://oldbytes.space/tags/asm" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>asm</span></a> <a href="https://oldbytes.space/tags/retrocomputing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrocomputing</span></a></p>
Raven Luni<p>Main fight code is finally done. That was the hardest part - smooth rendering of as many sprites as you can shake a stick at at 50fps with each one executing its own update routine every frame.<br>Everything hinges on compression now. The text and large monster graphics will be the difference between this fitting into 48k or being just another 128k jobby.</p><p><a href="https://furry.engineer/tags/UndertaleZX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UndertaleZX</span></a> <a href="https://furry.engineer/tags/Undertale" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Undertale</span></a> <a href="https://furry.engineer/tags/Speccy" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Speccy</span></a> <a href="https://furry.engineer/tags/asm" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>asm</span></a> <a href="https://furry.engineer/tags/z80" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>z80</span></a></p>