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Samuel<p><a href="https://social.meenzen.net/tags/FluentAssertions" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FluentAssertions</span></a> has been taken over by a hostile company. They have changed the license from Apache 2.0 to some bs commercial license, probably without consent from the contributors. I've created a fork, feel free to depend on it if you need a drop-in replacement that won't just change the license.</p><p><a href="https://www.nuget.org/packages/AwesomeAssertions" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">nuget.org/packages/AwesomeAsse</span><span class="invisible">rtions</span></a></p><p><a href="https://social.meenzen.net/tags/dotnet" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dotnet</span></a> <a href="https://social.meenzen.net/tags/nuget" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>nuget</span></a></p>
Eric Nusbaum<p>I figure it's about time to announce the general availability and release of ADNES (Another dotnet NES <a href="https://tootsmcgoots.io/tags/emulator" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>emulator</span></a>!)</p><p>ADNES is an <a href="https://tootsmcgoots.io/tags/NES" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NES</span></a> emulator written entirely in <a href="https://tootsmcgoots.io/tags/dotnet" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dotnet</span></a> &amp; C#, upgraded to work with <a href="https://tootsmcgoots.io/tags/dotnet9" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dotnet9</span></a> </p><p>What makes ADNES different? It's an entire <a href="https://tootsmcgoots.io/tags/Nintendo" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Nintendo</span></a> emulator provided as a <a href="https://tootsmcgoots.io/tags/NuGet" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NuGet</span></a> package! Integrating and running ADNES only takes a few lines of code before you're able to play Donkey Kong, Super Mario, and more in your own cross-platform <a href="https://tootsmcgoots.io/tags/dotnet" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dotnet</span></a> projects 🤓 </p><p><a href="https://github.com/enusbaum/ADNES" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">github.com/enusbaum/ADNES</span><span class="invisible"></span></a></p>
Samuel<p>I have just released the first version of my <a href="https://social.meenzen.net/tags/csharp" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>csharp</span></a> client library for the <a href="https://social.meenzen.net/tags/Streamlabs" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Streamlabs</span></a> socket API. It allows you to receive events from Streamlabs in real-time and is available via the <a href="https://social.meenzen.net/tags/nuget" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>nuget</span></a> package registry.</p><p><a href="https://github.com/meenzen/Streamlabs.SocketClient" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/meenzen/Streamlabs.</span><span class="invisible">SocketClient</span></a></p>