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EVSHIFT<p><a href="https://www.evshift.com/322136/raceborn-porsche-coanda-esports-racing-team-returns-for-a-new-season/" rel="nofollow noopener noreferrer" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">evshift.com/322136/raceborn-po</span><span class="invisible">rsche-coanda-esports-racing-team-returns-for-a-new-season/</span></a> Raceborn: Porsche Coanda Esports Racing Team returns for a new season #2025 <a href="https://channels.im/tags/Coanda" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Coanda</span></a> <a href="https://channels.im/tags/ElectricCars" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ElectricCars</span></a> <a href="https://channels.im/tags/ElectricVehicles" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ElectricVehicles</span></a> <a href="https://channels.im/tags/esl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>esl</span></a> <a href="https://channels.im/tags/esports" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>esports</span></a> <a href="https://channels.im/tags/EV" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>EV</span></a> <a href="https://channels.im/tags/gaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gaming</span></a> <a href="https://channels.im/tags/iRacing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>iRacing</span></a> <a href="https://channels.im/tags/Motorsports" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Motorsports</span></a> <a href="https://channels.im/tags/Porsche" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Porsche</span></a> <a href="https://channels.im/tags/PorscheAuto" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PorscheAuto</span></a> <a href="https://channels.im/tags/PorscheCAR" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PorscheCAR</span></a> <a href="https://channels.im/tags/PorscheCars" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PorscheCars</span></a> <a href="https://channels.im/tags/PorscheModelle" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PorscheModelle</span></a> <a href="https://channels.im/tags/PorscheModels" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PorscheModels</span></a> <a href="https://channels.im/tags/r1" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>r1</span></a> <a href="https://channels.im/tags/RaceBorn" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RaceBorn</span></a> <a href="https://channels.im/tags/racing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>racing</span></a> <a href="https://channels.im/tags/Returns" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Returns</span></a> <a href="https://channels.im/tags/Season" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Season</span></a> <a href="https://channels.im/tags/Sim" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Sim</span></a> <a href="https://channels.im/tags/simulator" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>simulator</span></a> <a href="https://channels.im/tags/Team" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Team</span></a></p>
Vehicle Physics<p><a href="https://mastodon.gamedev.place/tags/ScreenShotSaturday" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ScreenShotSaturday</span></a> This is how noisy the steering rate can get when calculated from the position data of a steering wheel device.</p><p><a href="https://mastodon.gamedev.place/tags/VPPDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VPPDev</span></a> <a href="https://mastodon.gamedev.place/tags/Unity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Unity</span></a> <a href="https://mastodon.gamedev.place/tags/MadeWithUnity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MadeWithUnity</span></a> <a href="https://mastodon.gamedev.place/tags/FFB" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FFB</span></a> <a href="https://mastodon.gamedev.place/tags/Simulator" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Simulator</span></a> <a href="https://mastodon.gamedev.place/tags/Engineering" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Engineering</span></a></p>
datablob<p>Oi <a href="https://mastodon.gamedev.place/tags/twitch" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>twitch</span></a> streamers and <a href="https://mastodon.gamedev.place/tags/simulator" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>simulator</span></a> <a href="https://mastodon.gamedev.place/tags/jobtourism" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>jobtourism</span></a> &amp; <a href="https://mastodon.gamedev.place/tags/automation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>automation</span></a> content creators on other platforms! 📦</p><p>Dan just released his debut game's demo, it's about inspecting parcels (inspired by "Papers, Please") and later automating your warehouse sorting and processing pipeline!</p><p>Signal boost appreciated 🥰</p><p><a href="https://store.steampowered.com/app/2424010/Parcel_Simulator/?utm_source=datablob" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">store.steampowered.com/app/242</span><span class="invisible">4010/Parcel_Simulator/?utm_source=datablob</span></a></p>
Vehicle Physics<p>Nico takes the 424 for a spin in VR, using a custom-built cockpit designed to match the car's real-world dimensions exactly. Powered by Vehicle Physics Pro!</p><p><a href="https://www.youtube.com/watch?v=1I7svYWXGDU" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=1I7svYWXGD</span><span class="invisible">U</span></a></p><p><a href="https://mastodon.gamedev.place/tags/Unity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Unity</span></a> <a href="https://mastodon.gamedev.place/tags/MadeWithUnity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MadeWithUnity</span></a> <a href="https://mastodon.gamedev.place/tags/Motorsport" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Motorsport</span></a> <a href="https://mastodon.gamedev.place/tags/Simulator" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Simulator</span></a> <a href="https://mastodon.gamedev.place/tags/Simracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Simracing</span></a> <a href="https://mastodon.gamedev.place/tags/Engineering" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Engineering</span></a> <a href="https://mastodon.gamedev.place/tags/ElectricVehicle" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ElectricVehicle</span></a> <a href="https://mastodon.gamedev.place/tags/DigitalTwins" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DigitalTwins</span></a></p>
Vehicle Physics<p>Simulating big, Bigger, and BIGGEST trucks in Vehicle Physics Pro! 😎</p><p>The largest weighs in at 700 tons!</p><p><a href="https://mastodon.gamedev.place/tags/VPPDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VPPDev</span></a> <a href="https://mastodon.gamedev.place/tags/Unity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Unity</span></a> <a href="https://mastodon.gamedev.place/tags/Unity3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Unity3D</span></a> <a href="https://mastodon.gamedev.place/tags/MadeWithUnity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MadeWithUnity</span></a> <a href="https://mastodon.gamedev.place/tags/Engineering" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Engineering</span></a> <a href="https://mastodon.gamedev.place/tags/Trucks" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Trucks</span></a> <a href="https://mastodon.gamedev.place/tags/Mining" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Mining</span></a> <a href="https://mastodon.gamedev.place/tags/Machinery" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Machinery</span></a> <a href="https://mastodon.gamedev.place/tags/Simulator" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Simulator</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a></p>
Stephan :v_gay:<p>What is your favourite flight controller / stick?</p><p>I was planning to buy a Logitech G X56, but now I am worried this might be just a waste of money.</p><p><a href="https://tech.lgbt/tags/flightsim" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>flightsim</span></a> <a href="https://tech.lgbt/tags/simulator" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>simulator</span></a> <a href="https://tech.lgbt/tags/microsoftflightsimulator" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>microsoftflightsimulator</span></a> <a href="https://tech.lgbt/tags/msfs" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>msfs</span></a> <a href="https://tech.lgbt/tags/hotas" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>hotas</span></a> <a href="https://tech.lgbt/tags/controller" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>controller</span></a> <a href="https://tech.lgbt/tags/videogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogames</span></a> <a href="https://tech.lgbt/tags/gaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gaming</span></a> <a href="https://tech.lgbt/tags/flightcontrol" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>flightcontrol</span></a> <a href="https://tech.lgbt/tags/flightstick" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>flightstick</span></a></p>
Vehicle Physics<p>New feature for the Engine block in Vehicle Physics Pro: Power Cap. It limits total power output to ensure it never exceeds the specified value, automatically adjusting the torque curve.</p><p>This setup is for a massive dumper truck (73 tons, including payload) used in mining operations.</p><p><a href="https://mastodon.gamedev.place/tags/Unity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Unity</span></a> <a href="https://mastodon.gamedev.place/tags/Unity3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Unity3D</span></a> <a href="https://mastodon.gamedev.place/tags/MadeWithUnity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MadeWithUnity</span></a> <a href="https://mastodon.gamedev.place/tags/Engineering" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Engineering</span></a> <a href="https://mastodon.gamedev.place/tags/Simulator" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Simulator</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a></p>
Vehicle Physics<p>How does the force feedback (FFB) model calculate the torque applied to the steering wheel device?</p><p>First, we set the maximum torque the device can handle (20 Nm in this case). The FFB component then calculates the steering load coming from the steering rack using its physical model and applies the corresponding torque ratio to the device.</p><p><a href="https://mastodon.gamedev.place/tags/VPPDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VPPDev</span></a> <a href="https://mastodon.gamedev.place/tags/Unity3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Unity3D</span></a> <a href="https://mastodon.gamedev.place/tags/MadeWithUnity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MadeWithUnity</span></a> <a href="https://mastodon.gamedev.place/tags/PERRINN" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PERRINN</span></a> <a href="https://mastodon.gamedev.place/tags/Project424" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Project424</span></a> <a href="https://mastodon.gamedev.place/tags/Engineering" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Engineering</span></a> <a href="https://mastodon.gamedev.place/tags/Motorsport" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Motorsport</span></a> <a href="https://mastodon.gamedev.place/tags/Simulator" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Simulator</span></a> <a href="https://mastodon.gamedev.place/tags/Simracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Simracing</span></a> <a href="https://mastodon.gamedev.place/tags/FFB" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FFB</span></a></p>
Carlos Rodrigues 🪣<p>How many lines of code did Atari Pong have? None, it was all hardware, and here's a nice page with interactive circuit-level simulations of Pong's various bits:</p><p><a href="https://www.falstad.com/pong/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">falstad.com/pong/</span><span class="invisible"></span></a></p><p>Paul Falstad's circuit simulator is also a nice way to learn about electronic circuits in general. Take a look at the examples in the "Circuits" menu:</p><p><a href="https://www.falstad.com/circuit/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">falstad.com/circuit/</span><span class="invisible"></span></a></p><p>I've used it often in the past. 💯</p><p><a href="https://mastodon.social/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://mastodon.social/tags/arcade" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>arcade</span></a> <a href="https://mastodon.social/tags/gaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gaming</span></a> <a href="https://mastodon.social/tags/history" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>history</span></a> <a href="https://mastodon.social/tags/electronics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>electronics</span></a> <a href="https://mastodon.social/tags/simulator" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>simulator</span></a></p>
EVSHIFT<p><a href="https://www.evshift.com/309507/hunter-lawrence-vs-hrc-usas-indycar-simulator-%f0%9f%8f%81/" rel="nofollow noopener noreferrer" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">evshift.com/309507/hunter-lawr</span><span class="invisible">ence-vs-hrc-usas-indycar-simulator-%f0%9f%8f%81/</span></a> Hunter Lawrence vs. HRC USA’s IndyCar Simulator! 🏁 <a href="https://channels.im/tags/ElectricCars" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ElectricCars</span></a> <a href="https://channels.im/tags/ElectricVehicles" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ElectricVehicles</span></a> <a href="https://channels.im/tags/EV" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>EV</span></a> <a href="https://channels.im/tags/Honda" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Honda</span></a> <a href="https://channels.im/tags/HondaPowersports" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>HondaPowersports</span></a> <a href="https://channels.im/tags/HondaPowersportsU" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>HondaPowersportsU</span></a>.S. <a href="https://channels.im/tags/HRC" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>HRC</span></a> <a href="https://channels.im/tags/hunter" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>hunter</span></a> <a href="https://channels.im/tags/IndyCar" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndyCar</span></a> <a href="https://channels.im/tags/lawrence" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>lawrence</span></a> <a href="https://channels.im/tags/simulator" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>simulator</span></a> <a href="https://channels.im/tags/USAs" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>USAs</span></a></p>
Allie<p>March 13, 2024 - Day 438 - NewPlay Review<br>Total NewPlays: 473</p><p>Game: Destroyer: The U-Boat Hunter</p><p>Platform: Steam<br>Released: Dec 7, 2023<br>Installed: Mar 13, 2024<br>Unplayed: 0d<br>Playtime: 22m</p><p>Destroyer: The U-Boat Hunter is the eighth game in the March Humble Choice Bundle. It's a first-person simulation of a WWII U-Boat destroyer.</p><p>It started out with a series of cutscenes with some of the most wooden voice acting I've experienced since I started the project.</p><p>I then ended up in the campaign, and managed to skip the tutorial option completely.</p><p>After several minutes of frustration, I quit out of the campaign, found the tutorial, which was just a series of tutorial videos, and after the series of tutorial videos I experienced a profound sense of loss at the 22 minutes of my life I'd spent on this game.</p><p>There's absolutely nothing that could have gotten me to start over on the campaign with the fresh knowledge I'd managed barely managed scrape out of the tutorial videos.</p><p>For a WWII wargame fan, Destroyer: The U-Boat Hunter might scratch a very specific itch. Do I have that itch?</p><p>1: Nope</p><p><a href="https://aus.social/tags/DestroyerTheUBoatHunter" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DestroyerTheUBoatHunter</span></a> <a href="https://aus.social/tags/FirstPerson" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FirstPerson</span></a> <a href="https://aus.social/tags/WW2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>WW2</span></a> <a href="https://aus.social/tags/Simulator" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Simulator</span></a> <a href="https://aus.social/tags/HumbleChoice" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>HumbleChoice</span></a> <a href="https://aus.social/tags/Gaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gaming</span></a> <a href="https://aus.social/tags/ProjectONG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ProjectONG</span></a></p>
Allie<p>February 16, 2024 - Day 412 - NewPlay Review<br>Total NewPlays: 448</p><p>Game: Bee Simulator</p><p>Platform: Steam<br>Released: Nov 17, 2020<br>Installed: Feb 1, 2024<br>Unplayed: 15d<br>Playtime: 15m</p><p>Bee Simulator is a third-insect bee simulator. It's right there on the tin.</p><p>Back in 1991, Will Wright (creator of SimCity and The Sims) released SimAnt; unsurprisingly, this was an ant simulator.</p><p>This was among the first games I purchased, and I was very disappointed. While I learned a lot of information about ants (some of which still comes in useful), I didn't actually enjoy the game in the same way that I'd enjoyed SimCity.</p><p>Unlike the top-down nature of SimAnt, Bee Simulator is a fully 3D environment. It's a little more game-oriented compared to the po-faced SimAnt, but basically: if you're interested in bees, and/or want to experience life as a bee, Bee Simulator will be right up your alley.</p><p>It's not a bad game, just not that interesting to me. For me, Bee Simulator is just a bit:</p><p>2: Meh</p><p><a href="https://aus.social/tags/BeeSimulator" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>BeeSimulator</span></a> <a href="https://aus.social/tags/ThirdPerson" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ThirdPerson</span></a> <a href="https://aus.social/tags/Bees" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Bees</span></a> <a href="https://aus.social/tags/Simulator" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Simulator</span></a> <a href="https://aus.social/tags/Gaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gaming</span></a> <a href="https://aus.social/tags/ProjectONG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ProjectONG</span></a></p>
Allie<p>November 29, 2023 - Day 333 - NewPlay Review<br>Total NewPlays: 352</p><p>Game: Forspoken</p><p>Platform: Steam<br>Release Date: Jan 25, 2023<br>Installation Date: Nov 29, 2023<br>Unplayed: 0d<br>Playtime: 71m</p><p>Forspoken is a third-person ARPG, with a magic-based weapon system, and parkour oriented open-world(ish) traversal.</p><p>You play as Frey, a young woman who was abandoned as a newborn, and grew up in a series of foster homes; after aging out of the foster system, she found herself living on the edge of society.</p><p>The game opens with Frey entering a New York courtroom, leading to a lengthy cutscene with minimal interaction. Several scenes like this follow, which slowly (and frustratingly) introduce you to the basic mechanics of interacting with the world.</p><p>Hijinks ensue, resulting in Frey being transported through a magical portal to the land of Athia, where she finds herself bonded with a magical (and sarcastic) talking vambrace she calls Cuff.</p><p>Once in Athia, a "beautiful and cruel land" under a matriarchal rule of "The Tantas", the game introduces you to the rest of the gameplay mechanics and the spell-based combat system.</p><p>Forspoken was released in January this year to some fairly mixed reviews. Having read through the reviews, I'd decided that it probably wasn't a game I would play, even though it has a female protagonist.</p><p>However, Forspoken is only an "unplayed" game on a technicality. Square Enix made a demo of the game available earlier this year, which I installed, played five minutes of, and utterly hated. A few months ago, I decided to give it another go, and fell in love with it.</p><p>The magic-based combat system requires some getting used to; playing the demo exhausted was not a success; when I wasn't exhausted it all clicked into place. Steam does not count time played on demos against the full game, so here we are.</p><p>I put a little bit of money aside in case Forspoken went on sale, &amp; Black Friday saw a 60% discount so goodbye piggy bank.</p><p>However, there are some little quirks to the game. Because access to the various skills is gated, I found myself trying to do basic RPG things like jump, and being unable to; at other times the game forces Frey into a frustrating slow walk for narrative reasons.</p><p>Once you start picking up the combat spells &amp; particularly the parkour spell, the gameplay improves massively.</p><p>Also frustrating are conversational interactions with Cuff, which freeze you in place for the duration, and it doesn't let you replay conversation options, which means if you don't catch something he says, too bad. On the other hand, the interplay between Cuff &amp; Frey during gameplay can be amusing (if occasionally repetitive).</p><p>With that said, I found myself over an hour into Forspoken without even noticing, and for my money, it's:</p><p>4: Good</p><p><a href="https://aus.social/tags/Forspoken" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Forspoken</span></a> <a href="https://aus.social/tags/ThirdPerson" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ThirdPerson</span></a> <a href="https://aus.social/tags/ARPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ARPG</span></a> <a href="https://aus.social/tags/Simulator" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Simulator</span></a> <a href="https://aus.social/tags/Gaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gaming</span></a> <a href="https://aus.social/tags/Project365ONG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Project365ONG</span></a> <a href="https://aus.social/tags/Project365" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Project365</span></a> <a href="https://aus.social/tags/NewPlay" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NewPlay</span></a></p>
Allie<p>November 28, 2023 - Day 332 - NewPlay Review<br>Total NewPlays: 351</p><p>Game: Pinball FX</p><p>Platform: Steam<br>Release Date: Apr 13, 2023<br>Installation Date: Aug 22, 2023<br>Unplayed: 98d (3m6d)<br>Playtime: 17m</p><p>Pinball FX is a pinball simulator, and is a sequel to Pinball FX3.</p><p>Bit of an odd game to be reviewing, but it's literally the only thing I played yesterday, and is my only review option.</p><p>Pinball FX uses the razor business model of giving the game away for free, and selling the tables as DLC.</p><p>Over time I'd collected quite a few tables in Pinball FX3 (14 hours playtime), but I'd specifically downloaded it for one specific table - The Getaway: High Speed II.</p><p>This pinball table is a core memory for me. I spent countless hours and dollars playing the real-world version of The Getaway. Any arcade I entered (or still enter!), I will scan for this machine. Given that it was released in 1992, I'm usually disappointed.</p><p>When Pinball FX3 presented the opportunity to be able to play it again, whenever I wanted, I jumped on the opportunity. For what it is, it's great. It's not the same though.</p><p>In 2021 the dev team behind Zen Studios announced that they were going to reboot the Pinball FX series in Unreal Engine 4 (with a now-expired exclusivity deal with the Epic Store), and that all future tables would be released on Pinball FX, not Pinball FX3.</p><p>Of course, existing tables that were purchased for FX3 do not transfer to Pinball FX, meaning if you want to play your tables in FX, buy them all again, sunshine.</p><p>However, they've since made concessions, and you can buy a "bundle" for any owned DLC that provides the FX version of the table at 50% off.</p><p>For the Black Friday sales, they heavily discounted all of the DLC, which meant that I was able to upgrade my Getaway table for $2.64.</p><p>As for Pinball FX itself? It's good. The interface is a lot cleaner that FX3. The flippers seem feel a little bit... off, but I need to investigate more.</p><p>However, what it DOES do properly is ultrawide portrait mode, which was broken in FX3.</p><p>Playing Pinball FX3 on a QHD monitor in portrait mode was a revelation (thank you again, <span class="h-card" translate="no"><a href="https://firefish.city/@atomicpoet" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>atomicpoet</span></a></span>), but it was miserable on an ultrawide in portrait mode.</p><p>Pinball FX, however? Being able to see the whole playfield AND part of the cabinet brings a whole new sense of immersion, and enjoyment, and feels as close as I'll get to owning The Getaway (real table? AUD$5500) which makes that $2.64 worth it.</p><p>The thing which takes the edge off is the seemingly ever-present microtransactions built into the game. They don't seem to be necessary, and I'll likely continue to ignore them.</p><p>Even so, I'm more than happy to declare Pinball FX:</p><p>5: Excellent</p><p><a href="https://aus.social/tags/PinballFX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PinballFX</span></a> <a href="https://aus.social/tags/Pinball" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Pinball</span></a> <a href="https://aus.social/tags/Simulator" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Simulator</span></a> <a href="https://aus.social/tags/Gaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gaming</span></a> <a href="https://aus.social/tags/Project365ONG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Project365ONG</span></a> <a href="https://aus.social/tags/Project365" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Project365</span></a> <a href="https://aus.social/tags/NewPlay" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NewPlay</span></a></p>
Allie<p>August 6, 2023 - Day 218 - NewPlay Review<br>Total NewPlays: 238</p><p>Game: Builder Simulator</p><p>Platform: Steam<br>Release Date: Jun 10, 2022<br>Library Date: Jun 4, 2023<br>Unplayed: 63d (2m2d)<br>Playtime: 16m</p><p>Builder Simulator is a first-person work simulator, and most work simulators suck.</p><p>In my experience there are two kinds of games I describe as work simulators.</p><p>The first involves cleaning. I'm not sure why, but when I was experiencing quite a dark time in my mental health, I discovered House Flipper. Leaving aside the real-world ethics of house-flipping, the game is essentially a cleaning &amp; decorating sim.</p><p>Power Wash Simulator is another oddly satisfying work sim.</p><p>Building Simulator... is not.</p><p>Building Simulator opens with your new assistant, Bill Derr. Mmm, I love the smell of bad puns in the morning (I do not.).</p><p>Bill Derr is Claptrap from Borderlands mashed up with a cement mixer, and the annoying dialed up to ten.</p><p>Bill's role is -apparently- to tell you how to play the game. I found myself in the middle of nowhere, with an outline on the ground that I had to turn into a foundation.</p><p>A cement mixer, a wheelbarrow, a couple of piles of sand, and gravel, and... "OK, now build".</p><p>I spent the next few minutes poking around trying to work out exactly what I had to do. Eventually I dug into the options menu to find the controls to see if there was something I was missing, and it turns out that the tools menu is accessible through the middle mouse button.</p><p>If only there was some kind of in-game character to provide that sort of instruction.</p><p>Once I had access to the tools, grab shovel, dig out the marked outline, buy formwork through your handy tablet computer.</p><p>How much? Who knows. Not enough, not enough, too much. Install formwork. Sell overpurchased formwork back to story. Buy reinforcement. Rinse and repeat. </p><p>Now make concrete. Fill wheelbarrow with concrete. Lay foundation.</p><p>Look, there's probably someone out there who finds deep levels of satisfaction in this. It's just not me.</p><p>There's something soothing about cleaning work sims that I don't experience in this kind of work sim. </p><p>I got to play the beta of PC Building Simulator 2, and having actually run my own real-world computer store for several years, I found it teeth-grindingly frustrating.</p><p>The biggest problem with Building Simulator is that it's just like starting a new job, where no-one will tell you anything, and you just need to poke at things until you get what's going on.</p><p>I have a job, I don't need to simulate having a second one.</p><p>Building Simulator?:</p><p>1: Nope</p><p><a href="https://aus.social/tags/BuildingSimulator" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>BuildingSimulator</span></a> <a href="https://aus.social/tags/FirstPerson" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FirstPerson</span></a> <a href="https://aus.social/tags/Simulator" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Simulator</span></a> <a href="https://aus.social/tags/MastodonGaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MastodonGaming</span></a> <a href="https://aus.social/tags/Gaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gaming</span></a> <a href="https://aus.social/tags/Project365ONG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Project365ONG</span></a> <a href="https://aus.social/tags/Project365" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Project365</span></a> <a href="https://aus.social/tags/NewPlay" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NewPlay</span></a></p>
Allie<p>May 11, 2023 - Day 131 - NewPlay Review<br>Total NewPlays: 147</p><p>Game: Not For Broadcast</p><p>Platform: Steam<br>Release Date: Jan 30, 2020<br>Library Date: Nov 20, 2021<br>Unplayed: 568d (1y6m21d)<br>Playtime: 24m</p><p>Not For Broadcast is, apparently, a "propaganda simulator". When I bought this, I thought it was a mid-1980's TV studio broadcast simulator, which is, technically, true.</p><p>What I learned, very quickly, is that I don't want to play a TV studio broadcast simulator. Nor would I want to work in one.</p><p>I love the craft of making TV. I've spent hours upon hours listening to a podcast about showrunning.</p><p>Live TV? No. Too many moving parts that I had to pay attention to, and I ended up more stressed out than I was when I sat down to play.</p><p>It's a well-produced game, and reading up on it afterwards, it has an interesting storyline, but playing it through would just feel like hard work. It's times like this I wish you could gift a Steam game to someone who'd actually enjoy it.</p><p>Will I play Not For Broadcast again?</p><p>1: Nope.</p><p><a href="https://aus.social/tags/NotForBroadcast" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NotForBroadcast</span></a> <a href="https://aus.social/tags/Simulator" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Simulator</span></a> <a href="https://aus.social/tags/MastodonGaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MastodonGaming</span></a> <a href="https://aus.social/tags/Gaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gaming</span></a> <a href="https://aus.social/tags/Project365ONG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Project365ONG</span></a> <a href="https://aus.social/tags/Project365" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Project365</span></a> <a href="https://aus.social/tags/NewPlay" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NewPlay</span></a></p>
Jo (she/they)<p>An <a href="https://blahaj.zone/tags/Introduction" rel="nofollow noopener noreferrer" target="_blank">#Introduction</a><span> - I've been here since November and well, never got around to it lol. <br><br>I'm Johanna (Jo), an almost 50 yo </span><a href="https://blahaj.zone/tags/trans" rel="nofollow noopener noreferrer" target="_blank">#trans</a> woman living on Cabrogal land in the outer southwestern suburbs of <a href="https://blahaj.zone/tags/Sydney" rel="nofollow noopener noreferrer" target="_blank">#Sydney</a> <a href="https://blahaj.zone/tags/Australia" rel="nofollow noopener noreferrer" target="_blank">#Australia</a><span>. <br><br>I love cats. I'm the guardian of 4 </span><a href="https://blahaj.zone/tags/cats" rel="nofollow noopener noreferrer" target="_blank">#cats</a><span> - Mieze, Morgen, Tango and Trini. I've been a colony carer and involved in TNR. Rescued is my favourite breed. Adopt don't shop. <br><br>Former religious worker and church leader, conversion therapy survivor, now </span><a href="https://blahaj.zone/tags/Exvangelical" rel="nofollow noopener noreferrer" target="_blank">#Exvangelical</a><span> agnostic atheist. <br><br>I'm </span><a href="https://blahaj.zone/tags/neurodivergent" rel="nofollow noopener noreferrer" target="_blank">#neurodivergent</a>, <a href="https://blahaj.zone/tags/fat" rel="nofollow noopener noreferrer" target="_blank">#fat</a> and <a href="https://blahaj.zone/tags/disabled" rel="nofollow noopener noreferrer" target="_blank">#disabled</a>. Living with <a href="https://blahaj.zone/tags/fatigue" rel="nofollow noopener noreferrer" target="_blank">#fatigue</a><span>. <br><br>I am interested in </span><a href="https://blahaj.zone/tags/Genealogy" rel="nofollow noopener noreferrer" target="_blank">#Genealogy</a>, maps, <a href="https://blahaj.zone/tags/urbanism" rel="nofollow noopener noreferrer" target="_blank">#urbanism</a>, U.K panel shows. I have a diverse taste in music that changes with my mood. I enjoy casual mobile games, and <a href="https://blahaj.zone/tags/simulator" rel="nofollow noopener noreferrer" target="_blank">#simulator</a><span> &amp; city building games on PC. <br>Ich spreche ein bisschen </span><a href="https://blahaj.zone/tags/deutsch" rel="nofollow noopener noreferrer" target="_blank">#deutsch</a><span>.<br><br>Loving, giving, submissive, and sometimes kinky. <br>My </span>🔞 alt is <a href="https://blahaj.zone/@jo_" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@jo_</a> <a href="https://blahaj.zone/tags/bbw" rel="nofollow noopener noreferrer" target="_blank">#bbw</a></p>