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#ultima

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vga256<p>thanks to the videogame history foundation, we now have audio extracted from a DAT tape that was recorded during the production of Ultima VII: The Black Gate.</p><p>voiced by Bill Johnson, the tape contains one hour of The Guardian taunting the avatar. the first minute is the exact monologue used in the intro to the game.</p><p>source: <a href="https://archive.gamehistory.org/item/f08cd613-0509-488e-a5e7-160bcbe15117" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">archive.gamehistory.org/item/f</span><span class="invisible">08cd613-0509-488e-a5e7-160bcbe15117</span></a></p><p><a href="https://dialup.cafe/tags/ultima" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ultima</span></a> <a href="https://dialup.cafe/tags/dosgaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dosgaming</span></a></p>
vga256<p>a few years ago i bought a box of old PC games locally.</p><p>one of the games was Ultima V. </p><p>today i finally had a chance to go through its contents, and inside i found a thick coil notebook, full of notes, written by its owner "Brent" about 30 years earlier.</p><p>he judiciously took notes on every location, npc, spell, reagent and quest in the game.</p><p>here's to you brent 🍻 </p><p>i absolutely love these very personal ephemera i sometimes find in old games.</p><p><a href="https://dialup.cafe/tags/ultima" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ultima</span></a> <a href="https://dialup.cafe/tags/bigboxgames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bigboxgames</span></a> <a href="https://dialup.cafe/tags/msdos" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>msdos</span></a> <a href="https://dialup.cafe/tags/dosgaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dosgaming</span></a></p>
Venya (he/him/dude) 🇺🇦<p>Staying home from church this morning; I can't seem to shake this cough entirely, and I'm probably not contagious but there are a lot of old people who seem nice and I'd hate to kill them accidentally.</p><p>Listening to the gorgeous <a href="https://musicians.today/tags/Moonring" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Moonring</span></a> OST. I adored this (free!) Ultima-like game and the art and the music.</p><p>game: <a href="https://dene.itch.io/moonring" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">dene.itch.io/moonring</span><span class="invisible"></span></a></p><p>OST: <a href="https://heimatderkatastrophe.bandcamp.com/album/hdk-158-moonring-o-s-t" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">heimatderkatastrophe.bandcamp.</span><span class="invisible">com/album/hdk-158-moonring-o-s-t</span></a></p><p><a href="https://musicians.today/tags/RetroGaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RetroGaming</span></a> <a href="https://musicians.today/tags/Ultima" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Ultima</span></a> <a href="https://musicians.today/tags/Bandcamp" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Bandcamp</span></a></p>
vga256<p>when i was a kid, you could build a simple game or application by dragging and dropping a few UI controls, and gluing them together with a few dozen lines of BASIC or Pascal or HyperTalk. it might take 15 minutes, at most, to get your little character walking around on the screen. this is how we ended up with a lot of hilariously good and cheap shareware you could share on BBSes in the 90s.</p><p>for the past year i've been quietly working on building a software thingie that doesn't exist anymore. i've been building a software toolkit that's kinda like Visual Basic and HyperCard and Borland Delphi, designed for making tile-based 2d games.</p><p>i've been using it to build my own little goofy games, and improving on the drag'n'drop IDE as i figuring things out. it's not done yet, and has a long ways to go before it's ready for other people to start making their own little applications and games. think PICO-8 or ZZT if they had grown up on a steady diet of Windows 3.1 and GeoWorks Ensemble instead.</p><p>i'm really, really bad about polishing turds to infinity and never releasing them. to break that habit, i've built a mini-website for the IDE/Shareware Creation Kit. it's called Exigy, named like a bad 80s metal hair band or richard garriott game.</p><p><a href="https://exigy.org" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">exigy.org</span><span class="invisible"></span></a></p><p>i'll be posting weekly blog/devlog updates there, so i don't irritate anyone with them on this account. there is an rss feed button at the top right if you hate my demonic php and css.</p><p><a href="https://dialup.cafe/tags/shareware" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shareware</span></a> <a href="https://dialup.cafe/tags/ultima" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ultima</span></a> <a href="https://dialup.cafe/tags/php" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>php</span></a> <a href="https://dialup.cafe/tags/blog" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blog</span></a> <a href="https://dialup.cafe/tags/smolweb" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>smolweb</span></a> <a href="https://dialup.cafe/tags/zzt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>zzt</span></a> <a href="https://dialup.cafe/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://dialup.cafe/tags/hypercard" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>hypercard</span></a> <a href="https://dialup.cafe/tags/vintageApple" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vintageApple</span></a> <a href="https://dialup.cafe/tags/exigy" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>exigy</span></a></p>
vga256<p>i just stumbled upon Sheri Graner Ray's old livejournal entries that document some of the days in which she worked at Origin Systems in the 90s. some of the anecdotes are gold... this one, from the Ultima VII development period:</p><p>“Spark... the little boy in Trinisic who follows you around in the beginning of Ultima VII was written by Raymond Benson and based on his son. The idea was cute, but the character got annoying really fast.. particularly for the testers. They would regularly dress him in a dress and then starve him to death until he became a ghost following you around."</p><p><a href="http://sherigranerray.com/?p=10" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">http://</span><span class="">sherigranerray.com/?p=10</span><span class="invisible"></span></a></p><p><a href="https://dialup.cafe/tags/ultima" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ultima</span></a> <a href="https://dialup.cafe/tags/dosGaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dosGaming</span></a> <a href="https://dialup.cafe/tags/retroGaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retroGaming</span></a></p>
dirk dierickx<p>UnderworldGodot is the recreation of the <a href="https://mastodon-belgium.be/tags/Ultima" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Ultima</span></a> Underworld and Ultima Underworld 2 engine in <a href="https://mastodon-belgium.be/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> </p><p><a href="https://github.com/hankmorgan/UnderworldGodot" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/hankmorgan/Underwor</span><span class="invisible">ldGodot</span></a> </p><p><a href="https://mastodon-belgium.be/tags/retrogame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogame</span></a> <a href="https://mastodon-belgium.be/tags/retrogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogames</span></a> <a href="https://mastodon-belgium.be/tags/pcgaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pcgaming</span></a> <a href="https://mastodon-belgium.be/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a></p>
vga256<p>back in 1997, just after the Ultima Online beta, Origin/EA offered a special Charter Edition of the game. It could only be ordered directly from origin.ea.com, or by telephone order, and shipped on launch day.</p><p>The box came with an official letter from Lord British, a gorgeous print of a painting by the brothers hildebrandt, a pewter UO pin, a cloth map, and a specially-labeled game cd.</p><p>My used box, bought cheaply many years ago, came with none of these things. i'm treating it like a little curio box or treasure chest, and slowly filling it with UO memorabilia as I dig it out of my archives, or find replacement pieces on ebay.</p><p>Today the original CD-ROM arrived in the mail, and I was able to add it to the box. i realize this matters no to one else, but I love reuniting alienated pieces of a game with one another, until it is a complete whole once again.</p><p><a href="https://dialup.cafe/tags/mmo" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>mmo</span></a> <a href="https://dialup.cafe/tags/history" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>history</span></a> <a href="https://dialup.cafe/tags/retroGaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retroGaming</span></a> <a href="https://dialup.cafe/tags/Ultima" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Ultima</span></a> <a href="https://dialup.cafe/tags/bigboxgames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bigboxgames</span></a></p>
LordFenton Gaming<p>I did just get my final party member in Ultima VI The False Prophet. When I do get to that episode that party member will be revealed. For now that party member will be in secret not to spoil who I did recruit.</p><p><a href="https://universeodon.com/tags/UltimaVI" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UltimaVI</span></a> <br><a href="https://universeodon.com/tags/Ultima6" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Ultima6</span></a> <br><a href="https://universeodon.com/tags/Ultima" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Ultima</span></a></p>
vga256<p>time for some obscure game preservation history</p><p>back in the 80s, Distinctive Software was known for some of their heavy hitters like Hardball, the 4D Sports series, and Test Drive. (at the time, i had no idea they were a canadian studio based out of burnaby, BC.)</p><p>in 1990, DSI was bought by EA and became EA Canada, relegated to defecating EA Sports sequels for eternity.</p><p>last week, i noticed a weird EA sticker on a copy of Ultima VI that i'd never seen before. curiosity got the better of me, and i bought it just to find out the sticker was about.</p><p>as it turns out, this copy of Ultima VI sat in DSI's physical library for years. these libraries existed to let developers play their own company's (and often the competition's) games, use them as references, etc.</p><p>when EA bought DSI, EA suddenly owned all of their assets, and - interestingly - their company's internal software library. the DSI label got an EA library logo stickered over it. There's even a referencing number for whatever internal library referencing system EA/DSI used.</p><p>wish we had some photos of EA's library in the 90s. i bet it was pretty massive.</p><p><a href="https://dialup.cafe/tags/gamePreservation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamePreservation</span></a> <a href="https://dialup.cafe/tags/history" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>history</span></a> <a href="https://dialup.cafe/tags/canada" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>canada</span></a> <a href="https://dialup.cafe/tags/ultima" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ultima</span></a></p>
feritae<p><a href="https://universeodon.com/tags/7GamesToKnowMe" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>7GamesToKnowMe</span></a>:</p><p>1. <a href="https://universeodon.com/tags/AnimalCrossing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AnimalCrossing</span></a> <br>2. <a href="https://universeodon.com/tags/Ultima" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Ultima</span></a> <br>3. <a href="https://universeodon.com/tags/WormsArmageddon" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>WormsArmageddon</span></a><br>4. <a href="https://universeodon.com/tags/Myst" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Myst</span></a> (on <a href="https://universeodon.com/tags/3DO" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3DO</span></a>)<br>5. <a href="https://universeodon.com/tags/PokemonGo" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PokemonGo</span></a> <br>6. <a href="https://universeodon.com/tags/Mahjong" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Mahjong</span></a> (on <a href="https://universeodon.com/tags/PalmPilot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PalmPilot</span></a>)<br>7. <a href="https://universeodon.com/tags/SeekersNotes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SeekersNotes</span></a></p>