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#atarist

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Continued thread

FANSI had its own file format -- .FAN -- which I'm hoping to write a parser for.

I learned something new today from Eric March about the .FAN format.

The first ~6K is character data -- every character, along with its FG and BG color, for the 80 columns and 24 lines.

But the final 30K is bitmap data -- a full screen dump of the image as it is displayed in the editor.

Why?
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#atarist#atari#ansi

Recently I've been working on a fork of libansilove and ansilove-c that adds support for using fonts and color palettes derived from the Atari ST programs ANSIterm and FANSI.

FANSI was a really slick ANSI editor for the ST from Eric March.

It was a godsend to me as a teen when it was released in 1994. Finally I had a way to draw my own ANSI art in the full 16 colors.

If only it had come out a few years earlier!
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#atarist#atari#ansi

« nanoCave »

A Rogue-like game for your Atari ST.
Code : @Shaoth
Music: Dma-Sc
Gfx : pépé

- Explore an infinite number of randomly generated levels.
- 26 different powerful enemies
- 60+ weapons, armour, scrolls, rings, potions
- 50+ achievements and trophies

A true #retrogaming experience with many retro graphic environments like #textmode #atari2600 #zx81 #zxspectrum #cga #amstrad #apple2 #c64 #gameboy #macintosh

More info : electric-dreams.itch.io/nano-c

#AtariST picks of the day:

➡️ @Seg - Retro coder, especially Atari ST

➡️ @inverseatascii - Atari fan including ST, 8 bits, former podcaster on Atari productivity

➡️ @zerkman - Author of zeST, free/open source Atari ST clone

➡️ @kirkman - Atari ST & BBS fan, retro tech

➡️ @lukaszjokiel - Atari ST & Amiga fan and fixer

➡️ @rees (videos) & @ctrlaltrees (general) - Retro computing/gaming videos, lifelong Atari fan

➡️ @STMusicBot - Bot posting Atari ST chiptunes

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Continued thread

Or, if you don't want the hassle of extracting ZIP files, copying to floppies, or firing up an emulator, NO WORRIES. We made a nine-minute video with all the pack's content.

youtube.com/watch?v=rS_riObN32

One of the cool things about IGS is that — just like RIPscrip — the files contain their own drawing history. So even "static" images can be a sort of animation as you watch them draw/render. This video will let you see that process for each image.

🎉 💾 🎨

Celebrate the new year with a fun new artpack: IGNITE 01!

This pack celebrates "Instant Graphics and Sound," a unique Atari ST-specific corner of BBS history, with 18 new images and animations for your viewing pleasure.

Download the pack from @mistfunk:
mistigris.org/packs/IGNITE01.Z

Learn more about it at Break Into Chat:
breakintochat.com/blog/2024/12

I've been working on a new IGS animation involving this guy, who was pretty popular back during IGS heyday in the early 1990s.

Animation is pretty tough, but some of the constraints imposed by the IGS format (plus my own personal constraints) are making really hard. It's also challenging to draw these sprites!

But I think I've finally landed on a sequence of events I can draw -- and make fit in the available space.

#igs#atarist#atari

I'm still seeking pixel art-y folks to draw in IGS format. I want to release the world's first all-IGS artpack!

What's IGS?
A graphics protocol for 80s/90s BBSes. Overview here:
breakintochat.com/wiki/Instant

Who used it?
Check out my in-depth history:
breakintochat.com/blog/categor

How can I draw it today?
Try my experimental browser-based tool:
breakintochat.com/atari/igs.js

Where do I send the art when I'm done?
To me! josh (at) joshrenaud (dot) com

Excited to see Kai Eckert take over the old “EstyJS” in-browser Atari ST emulator.

Looks like some of the issues I first reported 10 years ago may get addressed! I look forward to being able to use this on the Break Into Chat blog down the road.

github.com/kaiec/EstyJS

GitHubGitHub - kaiec/EstyJS: EstyJS - Javascript based Atari ST 520/1040 emulatorEstyJS - Javascript based Atari ST 520/1040 emulator - kaiec/EstyJS