I got tired of setting up the project structure every time I wanted to start a little LÖVE experiment, so I made a tiny template repository on GitHub. I figured it might be useful for others too.
I got tired of setting up the project structure every time I wanted to start a little LÖVE experiment, so I made a tiny template repository on GitHub. I figured it might be useful for others too.
Still playing with the idea of building a game with Lua/Love and struggling with the lack of types. I've just become so used to using them that going back to not having them feels really awkward and sloppy. There are variants of Lua like Teal and Pluto that do give us types, but if there's a pleasant way to get them to play nice with Love, I'm not smart enough to figure it out yet.
Well here it is! My submission for the #GBJam12 game jam.
Quantum Phantom Photo! A puzzle game about photographing ghosts with quantum properties!
Untitled Game Jam 98 has ended.
I am fairly satisfied with my entry "Big fish eat little fish", and It has been a good way to learn how #love2d works.
The entry came in 9th overall and 4th in creativity
If anyone is interested, the game is up on itch.io
It started as a project to learn #Love2d - a simple concept with a basic gameplay loop, and I could learn how to do multiple aspects of making a game in Love.
Five years ago I started working on a tutorial, Game Programming Basics in Lua and Love2D...
I'm relieved to announce that I have now finished Part I (the Lua-only part)
It's aimed at beginners, and assumes no previous programming experience.
I started writing it based on the experience of an artist friend who took it upon themselves to learn programming as well, in the hopes that it could serve as a guide for people doing something similar, or anyone looking for an approachable path into game development.
New instance new #introduction
I'm Alex,
I make opensource games using #fennel with #love2d, music using #reaper and #pixelart using #aseprite. (see bio)
For writing code, I exclusively use #emacs
Goals for this year
1. Use Zig in a real project
2. Make a game with #godot
3. Get better at making vector art #inkscape
Programing languages I love Fennel, Erlang, Scheme, C, Elisp, Zig
Offline, I enjoy snowboarding and painting minis (Lord of the Rings)
For my music check out @alexjgriffith@mastodon.art