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#love2d

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Still playing with the idea of building a game with Lua/Love and struggling with the lack of types. I've just become so used to using them that going back to not having them feels really awkward and sloppy. There are variants of Lua like Teal and Pluto that do give us types, but if there's a pleasant way to get them to play nice with Love, I'm not smart enough to figure it out yet.

Five years ago I started working on a tutorial, Game Programming Basics in Lua and Love2D...

I'm relieved to announce that I have now finished Part I (the Lua-only part) :yell:

It's aimed at beginners, and assumes no previous programming experience.

I started writing it based on the experience of an artist friend who took it upon themselves to learn programming as well, in the hopes that it could serve as a guide for people doing something similar, or anyone looking for an approachable path into game development.

brookmiles.ca/game-programming

brookmiles.caGame Programming Basics in Lua and Love2DGet started developing games as quickly and simply as possible, using the Lua programming language and the Love2D game engine. No previous programming experience is required.
#gamedev#lua#love2d

New instance new #introduction

I'm Alex,

I make opensource games using #fennel with #love2d, music using #reaper and #pixelart using #aseprite. (see bio)

For writing code, I exclusively use #emacs

Goals for this year
1. Use Zig in a real project
2. Make a game with #godot
3. Get better at making vector art #inkscape

Programing languages I love Fennel, Erlang, Scheme, C, Elisp, Zig

Offline, I enjoy snowboarding and painting minis (Lord of the Rings)

For my music check out @alexjgriffith@mastodon.art