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#heist

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How #NorthKorea pulled off a $1.5 billion #crypto #heist —the biggest in history

The #cryptocurrency industry and those responsible for securing it are still in shock following Friday’s heist, likely by North #Korea, that drained $1.5 billion from #Dubai -based exchange #Bybit , making the theft by far the biggest ever in digital asset history.
#security

arstechnica.com/security/2025/

Ars Technica · How North Korea pulled off a $1.5 billion crypto heist—the biggest in historyBy Dan Goodin

In college a friend was in love with Waffle House. The grit. The grime. The grease. Waitresses that call you doll baby. Novelty songs on the jukebox. Then she went home to Montreal. And missed it all. Sent us a request – "steal me a Waffle House menu!" This wouldn't be easy. Every Waffle House is a panopiticon. Too small for secrets. But we had a plan. As I studied my menu a guy dumped a pitcher of sweet tea in my lap. I yelled and headed outside. A big mess. With my menu in hand... It was mailed to Canada the next day. Our Big Heist was always going to happen. Whatever the circumstances. You just can't stop shameless youth. #90s #youth #heist #food

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September 2, 2023 - Day 245 - NewPlay Review
Total NewPlays: 265

Game: Monaco: What's Yours Is Mine

Platform: Steam
Release Date: Apr 25, 2013
Library Date: Feb 20, 2014
Unplayed: 3481d (9y6m13d)
Playtime: 21m

Monaco: What's Yours Is Mine is a top-down pixel-art-styled stealth heist game.

I'm not sure what I found more surprising: that this game is over 10 years old, or that it's been in my library unplayed for 9.5 of those years.

In this game, you break out of prison, and assemble a team of thieves, with the goal of pulling off a heist.

It apparently has co-op mode as well, although I only played in single player.

When I started this project, I was openly hostile to pixel-art games. What I've learned over the past 8 months is that while pixel-art based games can be the product of lazy devs, or devs who are hopped up on caffeine and nostalgia, a good game can overcome my feelings about pixel-art (and lazy devs can be just as lazy using vectors, voxels, Unity, or Unreal).

On that basis, I think I'm done commenting on pixel-art, other than to mention if it's the art-style of the game.

With that said, Monaco isn't a true pixel-art game. Even though the environments and characters are pixel-art, the lighting and UI elements are not.

Monaco is a lot of fun. Even though each of the characters you embody is only a small blob of pixels, each has their own skillset, and even in the early stages of the game, can see how they'll fit together for "the heist".

As a stealth game, the lighting is used to great effect throughout, and and having your area of vision lighting up a room and suddenly spotting a guard is nerve-wracking.

Making it through the level undetected and making a clean getaway give a great buzz.

Monaco: What's Yours Is Mine is:

4: Good