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Die Österreichische Mediathek hat ihre Website einem Relaunch unterzogen. Farblich frischer, inhaltlich kaum verändert. Sehr lässig: Die Rubrik *The Archivist's Choice* erinnert derzeit an politischen Widerstand in der Musik der frühen 90er Jahre.

"Ein lustvoller Aufschrei gegen konservative Biedermeierei und gutbürgerlichen Geschmack. Was für eine Katharsis und was für ein aberwitziges Vergnügen!"

mediathek.at/onlineausstellung

www.mediathek.atArchivist's Choice 2024 | Mediathek
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April 16, 2024 - Day 472 - NewPlay Review
Total NewPlays: 498

Game: FORCED

Platform: Steam
Released: Oct 24, 2013
Installed: May 25, 2019
Unplayed: 1789d (4y10m23d)
Playtime: 20m

FORCED is a difficult game to describe. It's an isometric part multiplayer arena brawler, part puzzle game.

I didn't even realise I owned it; I own and occasionally play Minion Masters, and this was a free giveaway by the devs this week, and when I tried to use the Steam key, "this game is already associated with this account".

I went through a couple of the tutorial levels. The tutorial (at least) is designed around a series of arena trials where you need to defeat a certain number of mobs, and complete particular goals.

You have a voiced assistant/instructor; a floating energy orb who can be used to interact with otherwise inactive environmental elements to complete said goals.

Between trials you can pick between one of four weapon types/play styles, some of which are better suited to a particular arena than others.

The multiplayer appears to be local or organised remote co-op; there doesn't seem to be any public matchmaking aspect, and I've got no-one to play it with, so can't really comment.

Interestingly, I can see hints of things that were developed as part of Minion Masters, but in the end, the gameplay didn't really grab me, and it's not something I think I'll play again.

Unfortunately it's just a bit:

2: Meh