April 16, 2024 - Day 472 - NewPlay Review
Total NewPlays: 498
Game: FORCED
Platform: Steam
Released: Oct 24, 2013
Installed: May 25, 2019
Unplayed: 1789d (4y10m23d)
Playtime: 20m
FORCED is a difficult game to describe. It's an isometric part multiplayer arena brawler, part puzzle game.
I didn't even realise I owned it; I own and occasionally play Minion Masters, and this was a free giveaway by the devs this week, and when I tried to use the Steam key, "this game is already associated with this account".
I went through a couple of the tutorial levels. The tutorial (at least) is designed around a series of arena trials where you need to defeat a certain number of mobs, and complete particular goals.
You have a voiced assistant/instructor; a floating energy orb who can be used to interact with otherwise inactive environmental elements to complete said goals.
Between trials you can pick between one of four weapon types/play styles, some of which are better suited to a particular arena than others.
The multiplayer appears to be local or organised remote co-op; there doesn't seem to be any public matchmaking aspect, and I've got no-one to play it with, so can't really comment.
Interestingly, I can see hints of things that were developed as part of Minion Masters, but in the end, the gameplay didn't really grab me, and it's not something I think I'll play again.
Unfortunately it's just a bit:
2: Meh