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#renpy

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🇨🇦Samuel Proulx🇨🇦<p><span>Also, the silly voice acting and humorous sound effects are almost worth the price of admission all on their own. Tip for </span><a href="https://fed.interfree.ca/tags/screenreader" rel="nofollow noopener noreferrer" class="hashtag" target="_blank">#screenreader</a><span> players: press zed to advance. The game does tell you that, but it tells you just one screen too late. When it's showing a picture, pressing enter will activate one of the menu options like pause or save or whatever, instead of advancing. Pressing the letter z will always advance. I don't actually know if that's just a standard </span><a href="https://fed.interfree.ca/tags/renpy" rel="nofollow noopener noreferrer" class="hashtag" target="_blank">#renpy</a><span> thing I didn't know and never needed before in other games? It would make sense; in Infocom and other z-machine parser games, "z" is the standard "do nothing and wait" shortcut. So it might be a standard shortcut I just didn't know. But anyway, if you're stuck on advancing past the second thing after new game, z is what you need.</span></p>
🇨🇦Samuel Proulx🇨🇦<p><span>Spent a couple hours playing the visual novel Pizza Game. If you're the kind of person who finds bad My Immortal style </span><a href="https://fed.interfree.ca/tags/fanfic" rel="nofollow noopener noreferrer" class="hashtag" target="_blank">#fanfic</a><span> funny, this will work for you. It's fully </span><a href="https://fed.interfree.ca/tags/screenreader" rel="nofollow noopener noreferrer" class="hashtag" target="_blank">#screenreader</a><span> </span><a href="https://fed.interfree.ca/tags/accessible" rel="nofollow noopener noreferrer" class="hashtag" target="_blank">#accessible</a><span> in the standard </span><a href="https://fed.interfree.ca/tags/renpy" rel="nofollow noopener noreferrer" class="hashtag" target="_blank">#renpy</a><span> way, but also has descriptions of the visual jokes; the developer spent time thinking about </span><a href="https://fed.interfree.ca/tags/A11y" rel="nofollow noopener noreferrer" class="hashtag" target="_blank">#A11y</a><span>, and it didn't just happen thanks to the engine. </span><a href="https://store.steampowered.com/app/710710/Pizza_Game/" rel="nofollow noopener noreferrer" target="_blank">store.steampowered.com/app/710710/Pizza_Game/</a><span> </span><a href="https://fed.interfree.ca/tags/visualnovel" rel="nofollow noopener noreferrer" class="hashtag" target="_blank">#visualnovel</a></p>
Brand New Whatever<p>Who wouldn't love to carry Tanya around everywhere, huh?</p><p>ONE NIGHT IN KAWAMI is *finally* back to Android devices via Google Play - including the Voices of Kawami sound update!</p><p><a href="https://mastodon.gamedev.place/tags/VisitKawami" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VisitKawami</span></a> <a href="https://mastodon.gamedev.place/tags/Android" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Android</span></a> <a href="https://mastodon.gamedev.place/tags/PlayStore" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PlayStore</span></a> <a href="https://mastodon.gamedev.place/tags/VN" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VN</span></a> <a href="https://mastodon.gamedev.place/tags/RenPy" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RenPy</span></a> <a href="https://mastodon.gamedev.place/tags/VisualNovel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VisualNovel</span></a> </p><p><a href="https://play.google.com/store/apps/details?id=com.brandnewwhatever.onikawami" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">play.google.com/store/apps/det</span><span class="invisible">ails?id=com.brandnewwhatever.onikawami</span></a></p>

just posted a new #devlog on #itchio for my upcoming #PixelArt #VisualNovel Dungeon of Departure

quiteadept.itch.io/dod/devlog/

it has been one year since I started this #project and I think I'm about 25% of the way to the finish line in that time... but it is my hope that progress will pick up the pace now that it is cold out and I never leave the house... I am filled with determination...

itch.ioDevelopment - 1st Rumination - Dungeon of Departure by quite adeptit is early in the afternoon on November 19th... it has been exactly one year since this project began in earnest, when "the folder" was created... in the past year, this almighty folder has seen chan...

#introduction
Hello world!
I'm daschoe and I've been hopping on and off making games for a decade. With some friends, I'm now finally making games worthy of showing to others (read that as actually finishing them). I'm mostly native in #python and currently working with #renpy but try to start also looking into #unrealengine !
During working hours I'm pursuing a PhD in Acoustics researching noise perception. I also volunteer in a local arcade museum repairing and maintaining the machines.
Besides programming or playing games, I'm interested in fibrecrafts, #cosplay , pen and paper, reading fantasy novels, #hiking , and making stuff.

So I made a visual novel in Renpy. It is the first time I created a game, any feedback is more than welcome.

xymgames.itch.io/the-meeting

Overview:
You are playing as chronically ill person with slight shortsightedness, who has experienced mental health difficulties in the past. You are trying to find a way to connect with the outside world, while staying safe at the same time.
The game's protagonist, @CautiousCauliflower, is loosely based on the author of the game (me:)).
Content warning: The protagonist exhibits some patterns of thinking that might be a little bit too familiar to people with anxiety disorders or trauma.
#game #renpy #game #art #music #lmms #krita #ChronicIllness #InteractiveFiction

itch.ioThe Meeting by FishShort game about meeting someone you befriended online.