FANSI had its own file format -- .FAN -- which I'm hoping to write a parser for.
I learned something new today from Eric March about the .FAN format.
The first ~6K is character data -- every character, along with its FG and BG color, for the 80 columns and 24 lines.
But the final 30K is bitmap data -- a full screen dump of the image as it is displayed in the editor.
Why?
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Recently I've been working on a fork of libansilove and ansilove-c that adds support for using fonts and color palettes derived from the Atari ST programs ANSIterm and FANSI.
FANSI was a really slick ANSI editor for the ST from Eric March.
It was a godsend to me as a teen when it was released in 1994. Finally I had a way to draw my own ANSI art in the full 16 colors.
If only it had come out a few years earlier!
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« nanoCave »
A Rogue-like game for your Atari ST.
Code : @Shaoth
Music: Dma-Sc
Gfx : pépé
- Explore an infinite number of randomly generated levels.
- 26 different powerful enemies
- 60+ weapons, armour, scrolls, rings, potions
- 50+ achievements and trophies
A true #retrogaming experience with many retro graphic environments like #textmode #atari2600 #zx81 #zxspectrum #cga #amstrad #apple2 #c64 #gameboy #macintosh
More info : https://electric-dreams.itch.io/nano-cave
In 2021, I did a #furry #ZZT #cyberpunk action/puzzle game, "Cyber Purge". In 2024, I overhauled it for itch.io! Become a nonbinary hacker and rescue an immersive VR game from a fascist! Old-school shooting/puzzle-solving await!
I was caught on my way to the rave club (https://chitter.xyz/@TheGreenHerring/113743258454380314), now I've been caught inside of it! Here's my first work of art for 2025, capturing me dancing that night away!
Or, if you don't want the hassle of extracting ZIP files, copying to floppies, or firing up an emulator, NO WORRIES. We made a nine-minute video with all the pack's content.
https://www.youtube.com/watch?v=rS_riObN32o
One of the cool things about IGS is that — just like RIPscrip — the files contain their own drawing history. So even "static" images can be a sort of animation as you watch them draw/render. This video will let you see that process for each image.
Celebrate the new year with a fun new artpack: IGNITE 01!
This pack celebrates "Instant Graphics and Sound," a unique Atari ST-specific corner of BBS history, with 18 new images and animations for your viewing pleasure.
Download the pack from @mistfunk:
https://mistigris.org/packs/IGNITE01.ZIP
Learn more about it at Break Into Chat:
https://breakintochat.com/blog/2024/12/31/ignite-the-first-all-igs-artpack/
50 Years of Text Games: 1980: MUD
https://if50.substack.com/p/1980-mud
I need this one! :0)
From Oregon Trail to AI dungeon and everything..
The Incredible kicking #kickstarter
https://www.kickstarter.com/projects/aaronareed/50-years-of-text-games
Some of you got it?
A short video:
https://www.youtube.com/watch?v=mxBXSMHI7ZI
I hope tonight Santa can avoid getting entangled in the U.S.S. Enterprise's transporter beam.
Here for your viewing pleasure is "Star Trek: The Trouble With The Rangifer Tarandus," a short holiday ANSImation I made for Blocktronics a while back.
If you've done 6 impossible things this week, why not round it off with a trip onboard "thE grAvY trAIn" THIS SATURDAY at 20:00 UTC!
Mistodon: The inimitable @Polyducks here drew a fabulous #flyingtoaster, mascot of the After Dark screensaver dynasty, in #textmode art (most likely using a character set and colour palette of his own devising). It was included in the MIST1121 artpack collection.
If you've done 6 impossible things this week, why not round it off with a trip onboard "thE grAvY trAIn" TONIGHT at 20:00 UTC!
If you've done 6 impossible things this week, why not round it off with a trip onboard "thE grAvY trAIn" THIS SATURDAY at 20:00 UTC!