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#rigging

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A video from Alejandro Libonatti, a 3D character artist working on Yuna.

While most of the game models we're making will be quite a bit simpler, this test using metahuman LOD5 to take advantage of the free control rig is cool. This could be useful for pre-rendered cinematics, as it can be exported to Blender via Alembic for stylized rendering.
youtube.com/watch?v=54nqr7ScAS

Check out more of Alejandro's work and cool portfolio here:
artstation.com/alejandrolibona

Aprovechando que ya salió Buffalo Kids y os comparto la reel de rigging que hice con los trabajos más importantes de 2023 y parte de 2022.

La mayoría para la película de Buffalo Kids, pero también de Alfred Hitchcock - Vertigo y TinTin: Los cigarros del Faraón (aunque en esta última estuve poquito)

Y de paso así algunos veis qué es esa cosa de "rigging" 😂

¡Espero que os guste!

#Rigging#Rig#reel
Continued thread

¿Did you know that there is a hidden attribute on the skinCluster node called "bindPreMatrix"?

This kind of subtracts the deformation of the equivalent joint on the same index position connected to the Matrix attribute. Sounds a bit complicated, but the possibilities are huge!

Like creating dynamic pivots or creating an extra deformation layer with controls that follow the existing deformation.

Miquel Campos explains this here:
youtube.com/watch?v=X2Uj0mHynF